Cultural Historical Island

30

Gold: 250
20

Gold: 250
0

Gold: 250
40

Gold: 250
40
common
60

Gold: 250
60

Gold: 250
60
common
80

Gold: 250
80
common
80

Gold: 250
60

Gold: 250
60

Gold: 250
80

Gold: 250
100

Gold: 250
120
Trade Essences
120

Gold: 250
80
rare
120
legendary
100

Gold: 250
100
rare
100

Gold: 250
80

Gold: 250
80

Gold: 250
80
rare
150
1
2
3
100

Gold: 250
120
85

Gold: 250
85
rare
100

Gold: 250
100

Gold: 250
85

Gold: 250
85
rare
140
Trade Essences
100
rare
140
legendary
100

Gold: 250
100
rare
125

Gold: 250
100

Gold: 250
125
very-rare
125

Gold: 250
100

Gold: 250
125
very-rare
150

Gold: 250
150

Gold: 250
180
legendary
160

Gold: 250
150

Gold: 250
150

Gold: 250
175

Gold: 250
300
1
2
3
4
175

Gold: 250
150
very-rare
200
200
legendary
175

Gold: 250
175
rare
200

Gold: 250
175

Gold: 250
175
rare
175

Gold: 250
175

Gold: 250
125

Gold: 250
175

Gold: 250
175
very-rare
175

Gold: 250
175

Gold: 250
175
very-rare
200

Gold: 250
200

Gold: 250
175
epic
200

Gold: 250
200

Gold: 250
200
legendary
200

Gold: 250
200

Gold: 250
200
very-rare
200

Gold: 250
200
epic
225

Gold: 250
225
epic
225

Gold: 250
250
epic
250
legendary
250

Gold: 250
450
1
2
3
4
250

Gold: 250
200
Trade Essences
400
350

Gold: 250
350
rare
325

Gold: 250
325
rare
325

Gold: 250
375

Gold: 250
450
legendary
350

Gold: 250
375
very-rare
350

Gold: 250
350
very-rare
350

Gold: 250
350
very-rare
400

Gold: 250
450

Gold: 250
375

Gold: 250
375

Gold: 250
400

Gold: 250
450
legendary
425

Gold: 250
400

Gold: 250
400
epic
425
legendary
425

Gold: 250
425
epic
425

Gold: 250
425
legendary
500
Trade Essences
450

Gold: 250
450

Gold: 250
425

Gold: 250
500
legendary
450

Gold: 250
500
1
2
3
4
5
450
legendary
500
legendary
800

Moving to the Next Episode

For this episode, you will need to claim tiles (not including the initial tile marked green) to be able to move onto the next episode. You can progress without reaching the final tile (purple) that has the new dragon.

Rewards

When hovering over each box you will see some of the rewards that can be gained by purchasing that box. Food and Gold rewards scale by the players level, so the actual value will be different. Buildings and some of the possible dragons are not shown yet.

Collecting Points

Grid Islands require you to buy each box using points. These points can be coins, tokens, or whatever fits the theme of the island. To obtain these points you take actions like collecting gold from habitats, feeding your dragons, and hatching eggs.

The most important thing to know is that grid islands have a timer, and you can only collect so many points (600) during any given 8 hour time-frame. Once you've collected the max points in that time-frame, you won't get any more until you are in the next 8 hour time-frame. So pay attention to the timing and don't waste your food, eggs, or time when there's no chance of gaining points from it!

Collect Gold
%:1
Max:6
Collect Farm Food
%:3
Max:18
Feed Dragons
%:30
Max:180
Pvp
%:15
Max:90
Breed Dragons
%:30
Max:180
Hatch 2
%:50
Max:300
Hatch 3
%:75
Max:450
Hatch Legend
%:100
Max:600
Collect Greenhouse Food
%:3
Max:

Fighting in Cultural Historical Island

When you run into encounters (those red claws) you will have to fight several dragons. Check out each dragon's info page to find the right dragons to use against them. Use the attacks with elements listed as "Attack With" to get critical hits. If your dragon has the "Avoid" elements as it's first element, you can get critical hit in return, so use different first elements. If you can critical hit them and they can't critical hit you, you will have an easy time.

The dragons you fight will have their levels based on the level of the dragon you choose. The "Bonus" is how many levels different +/- the opponent will be. So a negative number is a bonus for you, and a positive number is a bonus for the opponent. For example, if you choose a level 30 dragon and the bonus is -1, the opponent will be level 29.

Encounter 1

1: Blue
Sea Element Flame Element Metal Element
Category
4
Bonus
-1
2: Cerberus
Dark Element Flame Element Terra Element
Category
4
Bonus
-1
3: Crossfire
Flame Element Terra Element Electric Element
Category
3
Bonus
0

Encounter 2

1: Granite
Terra Element Flame Element
Category
4
Bonus
-1
2: Monstrous
Sea Element Terra Element
Category
4
Bonus
-1
3: Strong
Terra Element Metal Element War Element
Category
4
Bonus
-1
4: Hercules
War Element Nature Element Metal Element
Category
4
Bonus
0

Encounter 3

1: Dwarf
Metal Element Dark Element Terra Element
Category
4
Bonus
0
2: Charging
Light Element Electric Element Sea Element
Category
5
Bonus
0
3: Praetorian
War Element Pure Element Dark Element Light Element
Category
5
Bonus
0
4: Conquest
Light Element Metal Element Terra Element
Category
5
Bonus
1

Encounter 4

1: Defender
Legendary Element Light Element War Element Nature Element
Category
9
Bonus
1
2: Gladiator
Legendary Element War Element Metal Element
Category
9
Bonus
1
3: Battler
Metal Element Ice Element War Element
Category
9
Bonus
1
4: Castle
Legendary Element Terra Element War Element Dark Element
Category
9
Bonus
1
5: Conqueror
Pure Element War Element Light Element Nature Element
Category
9
Bonus
2